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Love the idea and the choices players have. Fairly easy to understand and entertaining that player needs to plan out on how to finish this game and how random events can ruin that. The only unexpected downside is that UI got ruined when I played.

I think the game's consumerist message that just buying clothes and food will make the player happy is unhealthy and the multiple promotions in a few days is unrealistic. Replacing clothes with allowing the player to see their friends or go on dates might be a more realistic way of achieving happiness. Mechanically all of the systems worked together well. By paying attention and not buying food the player can make numbers go up, make numbers go down, and save their dog. 

I like the simplistic and clean ui. Reminds me of old resource management flash games.

Interesting game. Very interactive with the game play. The multiple variety of random events are interesting. Overall, nice work. 

The game is interesting. The random events does make a difference, which is nice to have. Sound effects could make this very effective

I enjoyed the random events that could happen as you play through the game as a different situation could occur in every run. 

I think the UI helps the game evoke the feel of stress. Especially when you're trying to save your dog. Maybe some sound effects could help elevate the stress level more? But other than that, it's an interesting game!

This is pretty interesting. The (grim) realistic simulation is both stressful but also cathartic when you succeed. If you keep working on the game, I think more options in addition to the ones you have (shopping, work, promote, etc.) would be cool.